Game Review: Evoland

Evoland is an homage to the fantasy adventure games of the 80s and 90s. That's not just its style; it's the game's purpose. It imitates primary inspirations the Legend of Zelda and the Final Fantasy series and, in its central gimmick, Evoland changes the gameplay as you go to carry you through all those eras. Those updates are Evoland's main method of advancement and reward. While playing, the game upgrades you from 8-bit graphics to 16-bit, from grid-locked movement to free movement, and from 2D to isometric to 3D. Moving from area to area changes you from Zelda-style puzzle-and-slash to Final Fantasy-style JRPG.

The first (and so far, only) complete project by young developer Shiro Games, Evoland includes the puzzles and tools that you expect from a puzzle-slasher, the menu-based combat you expect from a JRPG, and the fetch quests and runaround NPC hunt you expect from both. The high point of the game is a series of puzzles solved by "traveling through time," shifting between 2D and 3D to navigate obstacles and unlock the way forward.

Originally built for and winner of LudumDare 24, you can still play the original offering (link seems to be down right now), and it is heartily entertaining.

Overall, the game is amusing, but it falls short of being a fully-realized game. An homage of this sort must also be a successful example of the genre, and while the creators clearly love the sources, they don't capture enough of what made those original games beautiful and fun. You could argue that they didn't have time to do so, focusing on the history and transition of the games instead, and you would probably be right.

But that leaves us here: Once the game stops providing frequent upgrades to the system, you see past the homage to how thin the game is beneath, and Evoland begins to feel like a journeyman project for the developer. It's a three-hour game that I'm satisfied to have bought for three dollars on sale, but I don't think I'd be as happy spending the ten dollars it's going for on Steam.

 

Boston Legal Fanfiction

Alan Shore stepped into the office. "I hear we have a murder case." "Alan," said Shirley Schmidt, "Just the person I needed. This is Jamal Jefferson. He allegedly shot a cop."

"Okay," said Alan. "Why does this interest me?" He looked at Jamal, who sat all closed up, staring at his feet. "What happened?" he asked.

"I shot him," said Jamal.

"Then we're going to lose," Alan said.

"—but it was self defense."

"Tell me more," said Alan.

"I was eating nuts, out of this brown bag, and the cop runs up and starts yelling at me to drop it, pointing his gun at me. I drop the damn nuts, y'know? He shouts 'til I get on my knees, but his gun's out and in my face and he's yelling at me to lie down." He paused. "I thought he was about to kill me, and I'd be one more black man killed by a cop who goes free."

"Tell him what happened next," said Shirley.

"I didn't want to die. I grabbed the gun, and next thing it goes off. And that's it."

"It's a long shot," said Alan. "But we have a case."

"Denny Crane," said Denny Crane.

Still Another Moving Day

"Thanks, everybody," said Anthony. "With all your help, this move can be over before noon. Let's load the truck!" He gestured Jenny aside. "I have some boxes upstairs I'd like to drive over separately. Help me pack the car?" "Sure thing," she said. They loaded up the boxes over an hour. "What are these things?" she asked.

"Just some hobby gear," he said. "You know."

They drove them to the new house before the moving van was half full. "Let's get these in," he said. He led her through the side door into the basement. "Right through here," he said, opening a heavy door in the far wall.

She stepped in. Dim lights revealed manacles on the wall, more hanging on chains from the ceiling, solid-looking rings bolted here and there, and coiled rope in the corner. She put down her box. "Okay, let's get this done."

"I was hoping you'd stay awhile," he said. She turned. He was a silhouette filling the doorway, rope in his gloved hands.

"Not my thing," she said.

"Oh." He straightened. "Sorry, I got that totally wrong." He hung up the rope. "Let's get the rest of this in, then."

"Sure thing," she said.